But these bodily powers come at a price: the class's hit die is a d6, helping balance the use of one's own hit points as fuel for their abilities. Atavists are also proficient at death saving throws - a feature no other class has access to, which spices up the death mechanics that could use a bit more development (such as Critical Role's approach to death in D&D 5e). Related: How A Dark Souls D&D 5e Campaign Could Workīeyond the rending mechanic, the Atavist has a collection of utility and damage spells available that pull from D&D 5e's spell list the class also comes with some homebrew spells unique to the Atavist, tapping into flesh and bone to produce a variety of unique effects. It also features a complete collection of five subclasses, such as the Bloodied Aspect which makes the character stronger as their health drops, or the Heavenly Aspect which uses rending to heal and bolster their allies. This class is based around its own mechanic: "rending," in which the player deals damage to themselves to amplify their attacks, saving throws, and more. The imaginative flavor of this class marks blood and flesh as the oldest forms of magic, and Atavists channel their own bodies to enhance survivability and physical strength. This 5e half-caster class is based on blood magic, wielded in martial combat to amplify one's strikes and negate damage. Enter the Atavist class, by Reddit user SwordMeow.
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